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<feed xmlns="http://www.w3.org/2005/Atom">
  <id>https://lastvale.com/changelog</id>
  <title>LastVale changelog</title>
  <link rel="alternate" type="text/html" href="https://lastvale.com/changelog"/>
  <link rel="self" type="application/atom+xml" href="https://lastvale.com/changelog.xml"/>
  <updated>2026-11-04T00:00:00Z</updated>
  <author><name>LastVale</name></author>
  <entry>
    <id>https://lastvale.com/changelog#v0-5-2</id>
    <title>v0.5.2 — A timeline for every update</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-5-2"/>
    <updated>2026-11-04T00:00:00Z</updated>
    <content type="html">&lt;h3&gt;Site&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;The changelog is now a timeline: every update is a point on a line, newest first, and each one opens to show what changed. On a computer a list on the side jumps straight to any version.&lt;/li&gt;&lt;li&gt;Links to lastvale.com now show a proper preview with the LastVale art, title and description when shared on Discord, X, WhatsApp or Telegram.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-5-1</id>
    <title>v0.5.1 — New phone controls, smoother jumps, sound on iPhone</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-5-1"/>
    <updated>2026-11-04T00:00:00Z</updated>
    <content type="html">&lt;h3&gt;Play&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Clicking an animal now attacks it, even when a rock or tree stands right behind it. Before, the click could chop or mine the node instead. A ring under your target shows what the next click will hit.&lt;/li&gt;&lt;li&gt;Running jumps keep their speed and direction for the whole hop, so you no longer stop in mid-air and drop. Diagonal jumps on phones go where you point.&lt;/li&gt;&lt;li&gt;The first jump and the first swim no longer freeze the game for a moment.&lt;/li&gt;&lt;li&gt;The camera glides up and down when you climb stairs and ladders, jump onto a block or drop off a ledge, instead of jerking. Jumping on flat ground no longer bounces the view.&lt;/li&gt;&lt;li&gt;Worlds update on their own as soon as a new version ships, so the game no longer waits on &amp;quot;Update required&amp;quot;. An empty world updates at once; a world with players gets the five-minute warning first.&lt;/li&gt;&lt;li&gt;Coming back to the game after switching apps reconnects cleanly instead of reloading the page.&lt;/li&gt;&lt;li&gt;Hiding behind a tree now really hides you: the server no longer sends players hidden behind trees to anyone who could not see them, so cheat tools cannot show them. A tree fading around you no longer reveals someone behind it, and you still hear their steps.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Controls&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;New phone controls. Your held item sits in a square next to the right stick. Hold it and slide to swap items, or tap it to open the item wheel and tap what you want. A quick flick swaps back to your last item, and the wheel also opens your bag.&lt;/li&gt;&lt;li&gt;Jump and map sit right above the right stick, and everything lines up with it, in landscape and portrait. Left-handed mode mirrors the whole layout.&lt;/li&gt;&lt;li&gt;The building plan uses the same wheel for its pieces, with the cost on each piece. It is bigger, so piece names fit.&lt;/li&gt;&lt;li&gt;In portrait, hints like &amp;quot;Build a foundation first&amp;quot; show above the controls instead of over them.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Sound&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;On iPhone the game plays sound even with the silent switch on, and sound comes back with a tap after a call or another app interrupts it.&lt;/li&gt;&lt;li&gt;Ambient sounds (wind, rain, birds, water) are quieter, so music and effects stand out.&lt;/li&gt;&lt;li&gt;Walking and running on grass plays one soft, natural grass step instead of a mix of different grass sounds.&lt;/li&gt;&lt;li&gt;Walls and closed doors muffle sound. Players, animals, building and fights inside a closed house, base or cave sound dull and quieter from outside, and the other way round; through two walls they are faint, and beyond that you no longer hear them. An open door lets the sound out. Your own sounds stay clear.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Look&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;The LastVale logo no longer has pink pixels around its letters.&lt;/li&gt;&lt;li&gt;Town houses no longer cast a black shape over the screen when you walk near them outside.&lt;/li&gt;&lt;li&gt;Walls no longer draw over a bed or other furniture standing against them.&lt;/li&gt;&lt;li&gt;Traders stand in front of their market stall instead of behind it.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Fixes&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;A lit furnace or campfire plays its fire sound again.&lt;/li&gt;&lt;li&gt;Turning or resizing the screen no longer freezes the game.&lt;/li&gt;&lt;li&gt;The site shows how many players are really online instead of every character in the world.&lt;/li&gt;&lt;li&gt;The server checks movement, jumps and reach, so speed and reach cheats no longer work.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-5-0</id>
    <title>v0.5.0 — Two languages, music and open sign-up</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-5-0"/>
    <updated>2026-11-03T00:00:00Z</updated>
    <content type="html">&lt;h3&gt;Play&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Press PLAY on lastvale.com and go straight into your world, with a loading screen instead of the title menu.&lt;/li&gt;&lt;li&gt;Sign-up is open to everyone, no invite needed. A quick human check keeps bots out.&lt;/li&gt;&lt;li&gt;A queue lets you wait for a free spot when a world is full, and reconnecting players get their place back first.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Languages&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;LastVale now speaks English and Brazilian Portuguese, in the game, on the site and in our emails. Pick your language in the settings; your account remembers it.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Sound&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Footsteps, ambience, weather, events and menus have sound.&lt;/li&gt;&lt;li&gt;Music plays now and then instead of all the time: six medieval tracks, calm by day and tense when danger is near.&lt;/li&gt;&lt;li&gt;One music switch and a volume slider, shared by the site and the game.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;World&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Line of sight: walls hide what is behind them, with a soft shade at the edges.&lt;/li&gt;&lt;li&gt;Stilts: foundations on lower ground stand on posts so your floor stays level, up to three blocks.&lt;/li&gt;&lt;li&gt;The furnace burns fuel while it is on and lights up at once; campfire fixes.&lt;/li&gt;&lt;li&gt;Removing a foundation on stilts gives the stilts back.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Community&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Staff ranks with badges, and moderation tools for our team.&lt;/li&gt;&lt;li&gt;The site and the game ask before storing any analytics cookie, and remember your choice.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-4-0</id>
    <title>v0.4.0 — New windows, real characters and campfires</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-4-0"/>
    <updated>2026-11-03T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Inventory, crafting, storage, furnace, campfire, bed, settings and the player list share one new dark window style.&lt;/li&gt;&lt;li&gt;Your character page on lastvale.com shows your real character from each world.&lt;/li&gt;&lt;li&gt;Invite friends: every account has 3 invites.&lt;/li&gt;&lt;li&gt;Campfires have new art. Fires warm and dry you, and keep burning while they have fuel.&lt;/li&gt;&lt;li&gt;Swimming no longer crashes the game on phones.&lt;/li&gt;&lt;li&gt;Inside a room, the roofs and walls of the buildings next door get out of the way.&lt;/li&gt;&lt;li&gt;New worlds can have camps, ruins and groves, with sharper trees.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-9</id>
    <title>v0.3.9 — Join fix</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-9"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Fixed players being dropped right after joining a world.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-8</id>
    <title>v0.3.8 — The new site goes live</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-8"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;The new lastvale.com from 0.3.7 is now live for everyone: launcher, character pages, settings and invites.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-7</id>
    <title>v0.3.7 — A new lastvale.com</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-7"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;A new site: a launcher when you are signed in and a landing page when you are not.&lt;/li&gt;&lt;li&gt;A character page for each world, plus settings for your account, security and connected accounts.&lt;/li&gt;&lt;li&gt;The game moved to &lt;a href=&quot;https://lastvale.com/play/&quot;&gt;lastvale.com/play&lt;/a&gt;; old links still work.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-6</id>
    <title>v0.3.6 — HUD polish</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-6"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Larger HUD corner text, with the ping bars sized to match.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-5</id>
    <title>v0.3.5 — Bigger trees and a cleaner HUD</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-5"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;The in-game sign-in has larger fields in a single column, and the title screen comes first.&lt;/li&gt;&lt;li&gt;New HUD corner: time and frame rate beside the minimap, ping under it.&lt;/li&gt;&lt;li&gt;Trees are twice as tall, their trunks block you and you can slip through diagonal gaps.&lt;/li&gt;&lt;li&gt;Animals can jump up one block.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-4</id>
    <title>v0.3.4 — Crash reports</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-4"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;When the game or the site crashes, we now get a report so we can fix it faster. Reports leave out your email, passwords and sign-in codes.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-3</id>
    <title>v0.3.3 — Sign in to play</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-3"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Worlds, the server list and the play button now need you to be signed in.&lt;/li&gt;&lt;li&gt;Clearer messages when your session expires or your account is suspended.&lt;/li&gt;&lt;li&gt;Sign-in and sign-up fixes in the game, and invite links check their code.&lt;/li&gt;&lt;li&gt;The HUD shows the build you are playing and a day grid.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-2</id>
    <title>v0.3.2 — Email sign-in fix</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-2"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Fixed email sign-in inside the game, which could fail with a &amp;quot;login took too long&amp;quot; message.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-1</id>
    <title>v0.3.1 — Sign in without leaving the game</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-1"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Sign in, sign up with an invite and reset your password without leaving the game.&lt;/li&gt;&lt;li&gt;More security work on how game servers talk to our services.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-3-0</id>
    <title>v0.3.0 — Clothes you can see</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-3-0"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Clothes and armour you wear now show on your character.&lt;/li&gt;&lt;li&gt;Closed houses fade out when you walk behind them.&lt;/li&gt;&lt;li&gt;Drawbridge, building on relief, landscape mode and phone chat fixes.&lt;/li&gt;&lt;li&gt;Signing in from the title screen goes through your LastVale account only.&lt;/li&gt;&lt;li&gt;Safer connections between game servers and our services.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-2-0</id>
    <title>v0.2.0 — New accounts, relief building and private houses</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-2-0"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;h3&gt;Accounts&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;New sign-in on lastvale.com: Google, Discord, Twitch, Steam or email with verification. Apple is coming soon.&lt;/li&gt;&lt;li&gt;Every alpha account was reset for a clean start. Sign-up still needs an invite.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;Building&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Build on uneven ground. Raiding up a cliff is no longer possible and cave entrances stay clear.&lt;/li&gt;&lt;li&gt;Thatch walls are now wattle.&lt;/li&gt;&lt;/ul&gt;
&lt;h3&gt;World and controls&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;Private interiors: other players see your closed house whole, and nobody can interact through walls or closed doors.&lt;/li&gt;&lt;li&gt;Jump in place, with new jump and use buttons on phones.&lt;/li&gt;&lt;li&gt;Chat on phones keeps the keyboard open, with a compact landscape layout and icon tabs.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-1-3</id>
    <title>v0.1.3 — Smoother server updates</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-1-3"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;A tab left open during a server update reconnects or reloads by itself; a reload button only shows up as a last resort.&lt;/li&gt;&lt;li&gt;The game no longer pings a server before you pick one.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-1-2</id>
    <title>v0.1.2 — Moats and drawbridges</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-1-2"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Spikes and players in a moat now draw above its front edge instead of vanishing behind it.&lt;/li&gt;&lt;li&gt;The closed drawbridge got iron bands, capped stone posts and chains, and sits on its foundation.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-1-1</id>
    <title>v0.1.1 — First live update</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-1-1"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;ul&gt;&lt;li&gt;Our first update of a running world: a short countdown, a quick swap and you are back in.&lt;/li&gt;&lt;li&gt;Spikes in a moat stay inside their own tile.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>https://lastvale.com/changelog#v0-1-0</id>
    <title>v0.1.0 — The closed alpha opens</title>
    <link rel="alternate" type="text/html" href="https://lastvale.com/changelog#v0-1-0"/>
    <updated>2026-11-02T00:00:00Z</updated>
    <content type="html">&lt;p&gt;The first build of LastVale is live on the eu1 world, invite only.&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Sign up with an invite code and play on eu1 straight from lastvale.com.&lt;/li&gt;&lt;li&gt;Game servers update themselves: you get a countdown before a new build swaps in, and a bad build rolls back on its own.&lt;/li&gt;&lt;/ul&gt;</content>
  </entry>
</feed>
