LastVale

Changelog

Everything that changed in LastVale, one entry per update.

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November 2026

  1. v0.5.2Latest

    A timeline for every update

    Site · 2 changes

    Site

    • The changelog is now a timeline: every update is a point on a line, newest first, and each one opens to show what changed. On a computer a list on the side jumps straight to any version.
    • Links to lastvale.com now show a proper preview with the LastVale art, title and description when shared on Discord, X, WhatsApp or Telegram.
  2. v0.5.1

    New phone controls, smoother jumps, sound on iPhone

    Play · Controls · Sound · Look · Fixes · 23 changes

    Play

    • Clicking an animal now attacks it, even when a rock or tree stands right behind it. Before, the click could chop or mine the node instead. A ring under your target shows what the next click will hit.
    • Running jumps keep their speed and direction for the whole hop, so you no longer stop in mid-air and drop. Diagonal jumps on phones go where you point.
    • The first jump and the first swim no longer freeze the game for a moment.
    • The camera glides up and down when you climb stairs and ladders, jump onto a block or drop off a ledge, instead of jerking. Jumping on flat ground no longer bounces the view.
    • Worlds update on their own as soon as a new version ships, so the game no longer waits on "Update required". An empty world updates at once; a world with players gets the five-minute warning first.
    • Coming back to the game after switching apps reconnects cleanly instead of reloading the page.
    • Hiding behind a tree now really hides you: the server no longer sends players hidden behind trees to anyone who could not see them, so cheat tools cannot show them. A tree fading around you no longer reveals someone behind it, and you still hear their steps.

    Controls

    • New phone controls. Your held item sits in a square next to the right stick. Hold it and slide to swap items, or tap it to open the item wheel and tap what you want. A quick flick swaps back to your last item, and the wheel also opens your bag.
    • Jump and map sit right above the right stick, and everything lines up with it, in landscape and portrait. Left-handed mode mirrors the whole layout.
    • The building plan uses the same wheel for its pieces, with the cost on each piece. It is bigger, so piece names fit.
    • In portrait, hints like "Build a foundation first" show above the controls instead of over them.

    Sound

    • On iPhone the game plays sound even with the silent switch on, and sound comes back with a tap after a call or another app interrupts it.
    • Ambient sounds (wind, rain, birds, water) are quieter, so music and effects stand out.
    • Walking and running on grass plays one soft, natural grass step instead of a mix of different grass sounds.
    • Walls and closed doors muffle sound. Players, animals, building and fights inside a closed house, base or cave sound dull and quieter from outside, and the other way round; through two walls they are faint, and beyond that you no longer hear them. An open door lets the sound out. Your own sounds stay clear.

    Look

    • The LastVale logo no longer has pink pixels around its letters.
    • Town houses no longer cast a black shape over the screen when you walk near them outside.
    • Walls no longer draw over a bed or other furniture standing against them.
    • Traders stand in front of their market stall instead of behind it.

    Fixes

    • A lit furnace or campfire plays its fire sound again.
    • Turning or resizing the screen no longer freezes the game.
    • The site shows how many players are really online instead of every character in the world.
    • The server checks movement, jumps and reach, so speed and reach cheats no longer work.
  3. v0.5.0

    Two languages, music and open sign-up

    Play · Languages · Sound · World · Community · 13 changes

    Play

    • Press PLAY on lastvale.com and go straight into your world, with a loading screen instead of the title menu.
    • Sign-up is open to everyone, no invite needed. A quick human check keeps bots out.
    • A queue lets you wait for a free spot when a world is full, and reconnecting players get their place back first.

    Languages

    • LastVale now speaks English and Brazilian Portuguese, in the game, on the site and in our emails. Pick your language in the settings; your account remembers it.

    Sound

    • Footsteps, ambience, weather, events and menus have sound.
    • Music plays now and then instead of all the time: six medieval tracks, calm by day and tense when danger is near.
    • One music switch and a volume slider, shared by the site and the game.

    World

    • Line of sight: walls hide what is behind them, with a soft shade at the edges.
    • Stilts: foundations on lower ground stand on posts so your floor stays level, up to three blocks.
    • The furnace burns fuel while it is on and lights up at once; campfire fixes.
    • Removing a foundation on stilts gives the stilts back.

    Community

    • Staff ranks with badges, and moderation tools for our team.
    • The site and the game ask before storing any analytics cookie, and remember your choice.
  4. v0.4.0

    New windows, real characters and campfires

    7 changes

    • Inventory, crafting, storage, furnace, campfire, bed, settings and the player list share one new dark window style.
    • Your character page on lastvale.com shows your real character from each world.
    • Invite friends: every account has 3 invites.
    • Campfires have new art. Fires warm and dry you, and keep burning while they have fuel.
    • Swimming no longer crashes the game on phones.
    • Inside a room, the roofs and walls of the buildings next door get out of the way.
    • New worlds can have camps, ruins and groves, with sharper trees.
  5. v0.3.9

    Join fix

    1 change

    • Fixed players being dropped right after joining a world.
  6. v0.3.8

    The new site goes live

    1 change

    • The new lastvale.com from 0.3.7 is now live for everyone: launcher, character pages, settings and invites.
  7. v0.3.7

    A new lastvale.com

    3 changes

    • A new site: a launcher when you are signed in and a landing page when you are not.
    • A character page for each world, plus settings for your account, security and connected accounts.
    • The game moved to lastvale.com/play; old links still work.
  8. v0.3.6

    HUD polish

    1 change

    • Larger HUD corner text, with the ping bars sized to match.
  9. v0.3.5

    Bigger trees and a cleaner HUD

    4 changes

    • The in-game sign-in has larger fields in a single column, and the title screen comes first.
    • New HUD corner: time and frame rate beside the minimap, ping under it.
    • Trees are twice as tall, their trunks block you and you can slip through diagonal gaps.
    • Animals can jump up one block.
  10. v0.3.4

    Crash reports

    1 change

    • When the game or the site crashes, we now get a report so we can fix it faster. Reports leave out your email, passwords and sign-in codes.
  11. v0.3.3

    Sign in to play

    4 changes

    • Worlds, the server list and the play button now need you to be signed in.
    • Clearer messages when your session expires or your account is suspended.
    • Sign-in and sign-up fixes in the game, and invite links check their code.
    • The HUD shows the build you are playing and a day grid.
  12. v0.3.2

    Email sign-in fix

    1 change

    • Fixed email sign-in inside the game, which could fail with a "login took too long" message.
  13. v0.3.1

    Sign in without leaving the game

    2 changes

    • Sign in, sign up with an invite and reset your password without leaving the game.
    • More security work on how game servers talk to our services.
  14. v0.3.0

    Clothes you can see

    5 changes

    • Clothes and armour you wear now show on your character.
    • Closed houses fade out when you walk behind them.
    • Drawbridge, building on relief, landscape mode and phone chat fixes.
    • Signing in from the title screen goes through your LastVale account only.
    • Safer connections between game servers and our services.
  15. v0.2.0

    New accounts, relief building and private houses

    Accounts · Building · World and controls · 7 changes

    Accounts

    • New sign-in on lastvale.com: Google, Discord, Twitch, Steam or email with verification. Apple is coming soon.
    • Every alpha account was reset for a clean start. Sign-up still needs an invite.

    Building

    • Build on uneven ground. Raiding up a cliff is no longer possible and cave entrances stay clear.
    • Thatch walls are now wattle.

    World and controls

    • Private interiors: other players see your closed house whole, and nobody can interact through walls or closed doors.
    • Jump in place, with new jump and use buttons on phones.
    • Chat on phones keeps the keyboard open, with a compact landscape layout and icon tabs.
  16. v0.1.3

    Smoother server updates

    2 changes

    • A tab left open during a server update reconnects or reloads by itself; a reload button only shows up as a last resort.
    • The game no longer pings a server before you pick one.
  17. v0.1.2

    Moats and drawbridges

    2 changes

    • Spikes and players in a moat now draw above its front edge instead of vanishing behind it.
    • The closed drawbridge got iron bands, capped stone posts and chains, and sits on its foundation.
  18. v0.1.1

    First live update

    2 changes

    • Our first update of a running world: a short countdown, a quick swap and you are back in.
    • Spikes in a moat stay inside their own tile.
  19. v0.1.0

    The closed alpha opens

    2 changes

    The first build of LastVale is live on the eu1 world, invite only.

    • Sign up with an invite code and play on eu1 straight from lastvale.com.
    • Game servers update themselves: you get a countdown before a new build swaps in, and a bad build rolls back on its own.